Destiny 2’s Vault of Glass is the game's most recent raid, and also the original Destiny raid. The Destiny 2 Vault of Glass brought a new World’s First Raid Race that included completing the raid with the challenge modifiers active. Currently, the challenge modifiers are available for Vault of Glass and offer an additional loot drop if the weekly challenge is completed. However, this is not the final form of the Vault of Glass raid, with Master difficulty coming in just a few days on Tuesday, July 6.
Master difficulty will be an increase in challenge level, designed to test the most resilient Fireteams as they take on a more difficult Vault of Glass. The Mater difficulty of Vault of Glass will be available to all Destiny 2 players. Guardians will be able to claim the final Triumphs for the Fatebreaker raid Seal and title, this will also make the Bungie Rewards pin available as well.
The Master difficulty of the Vault of Glass will not have a minimum Power requirement to enter, however, the enemies will be at 1350 power so Guardians will want to make sure they are as high of Power level as they can be. The Iron Banner this week is an excellent source of Pinnacle gear to gain Power levels.
With the increased difficulty of the Destiny 2 Vault of Glass comes better rewards, Timelost weapons. These Timelost weapons can be compared to Adept weapons from Grandmaster Nightfalls or Flawless Trials Passages, but offer an extra perk in columns three and four for slightly more customization.
To earn a Timelost weapon, Guardians will need to complete the weekly Destiny 2 Vault of Glass Challenge on the new Master difficulty. Each week will feature a specific Timelost weapon for Guardians to hunt, rotating alongside the weekly challenge. When Guardians earn a Timelost weapon, they may purchase additional rolls from the chest at the end of the Vault of Glass during Master difficulty. Timelost versions of weapons will cost more Spoils of Conquest than their regular versions.
An important note is that the Destiny 2 Vault of Glass weekly reward lockout is shared between the Normal and Master difficulties. This means that if Guardians do a Normal Vault of Glass first for the week, they will miss out on their chance for Timelost weapons. Guardians should always try to complete the Master version of Vault of Glass and its weekly challenge first, before doing any other difficulty to get a Timelost weapon for the week.
How to Open the Vault of Glass in the Waking Ruins
- The six players will split into three pairs with each pair assigning themselves a sync plate to capture and protect.
- The pairs must stand on the plates to bring them under Guardian control. The spire will begin forming.
- All players must protect their plate from the incoming Vex enemies, especially the Praetorian Minotaurs.
- After a few minutes of holding the plates, the spire will be fully formed, and the vault door will open.
This encounter does not require any particular Subclasses or weapon loadouts, but some abilities and items will be more useful than others. Getting this encounter done quickly and easily relies on all players staying alive and defeating the Vex fast. Well of Radiance Warlocks and Warm of Dawn Titans are helpful but not essential. For Hunters, Shadowshot or Silence and Squall are great Supers for crowd control that will slow the Vex down as they approach the plates.
As for weapons, a good heavy weapon or hard-hitting special weapon will be enough as players only need to focus on tougher Praetorian Minotaurs and Cyclopes. Rocket Launchers like Deathbringer can easily clear large groups of Vex and more resilient enemies. Alternatively, using Anarchy to set up traps and having a Shotgun or Fusion Rifle such as Plug One.1 on hand for any enemies that get close is another good loadout.
For this encounter, players need to stand on the three Vex sync plates around the area to construct a spire that opens the vault door: the left plate is at ground level, the middle plate is the furthest away and is right in front of the vault door, and the right plate is high up on some rocky ruins.
Standing on a plate will create a white ring which indicates that the plate is under Guardian control. When players get on or near a sync plate to capture it, Vex will also start to spawn in. For each plate, there are two possible spawn points for them to appear from and they are always opposite each other.
Praetorian Minotaurs will also periodically spawn in to reclaim the sync plate. They can be a bit of a challenge to take down solo due to their aggressive attacks and frequent teleporting. If they touch a plate for more than a few seconds, the white ring will disappear and a red ring will form instead, indicating that the Vex now controls the sync plate.
Messages in the text feed in the bottom-left of the screen will inform players of when the Vex are attempting to reclaim a plate. If a plate is lost, the pair of players need to destroy the Praetorian and then stand on the plate to recapture it. If the Vex take control of the plates, the spire’s progress can stop and even regress. Vex Cyclopes will also spawn very close to the sync plates and they can easily kill the defending Guardians. They need to be defeated as quickly as possible.
The spire takes a few minutes to fully form, so Destiny 2 players just need to patiently defend the plates from the Vex until the vault door opens. The spire forms near the right sync plate and all platers can see it to monitor their progress towards opening the vault.